I started traditional illustration and painting from a young age and pursued a career in animation. After graduating from Academy of Art University, I was hired by video game companies, working mainly as a texture artist for in-game environments, 3D modeling, and concept design.
I’m currently getting an MBA at Rady UCSD (graduating in March 2019). I aspire to create more work opportunities for artists and create novel projects together. Hoping to apply games and animation to inspire greater engineering and science, especially since education often lacks the appropriate entertainment it deserves.
Every art has its time. Our work is the bi-product of our lives and they reflect the state of the world we're in. As we are with our past, the future will know what drove us to do what we did. This site is the archive of my work, welcome to HalleckArts.